a port of the Processing Visualization Language
Class PImage
Name

save()

Examples
// @pjs preload must be used to preload the image
/* @pjs preload="tower.jpg"; */
PImage img = loadImage("tower.jpg");
img.save("img.jpg");

// @pjs preload must be used to preload the image
/* @pjs preload="tower.jpg"; */
size(100, 100);
PImage img = loadImage("tower.jpg");
PImage newImg = createImage(100, 100, RGB);
newImg = img.get();
newImg.save("newImg.jpg");
Description

Updates the image with the data in its pixels[] array. Use in conjunction with loadPixels(). If you're only reading pixels from the array, there's no need to call updatePixels().

Certain renderers may or may not seem to require loadPixels() or updatePixels(). However, the rule is that any time you want to manipulate the pixels[] array, you must first call loadPixels(), and after changes have been made, call updatePixels(). Even if the renderer may not seem to use this function in the current Processing release, this will always be subject to change.

Currently, none of the renderers use the additional parameters to updatePixels(), however this may be implemented in the future.

Syntax
img.save(filename)

Parameters
img PImage: any variable of type PImage
filename String: a sequence of letters and numbers
Returns None
Usage Web & Application

This reference is licensed under the CC BY-NC-SA 2.0 license:

Creative Commons License
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