a port of the Processing Visualization Language
Class PVector
Name

add()

Examples
PVector v1, v2;

void setup() {
  smooth();
  noLoop();
  v1 = new PVector(40, 20, 0);
  v2 = new PVector(25, 50, 0); 
}

void draw() {
  ellipse(v1.x, v1.y, 12, 12);
  ellipse(v2.x, v2.y, 12, 12);
  v2.add(v1);
  ellipse(v2.x, v2.y, 24, 24);
}

PVector v;

void setup() {
  smooth();
  noLoop();
  v = new PVector(40, 20, 0);
}

void draw() {
  ellipse(v.x, v.y, 12, 12);
  ellipse(25, 50, 12, 12);
  v.add(25, 50, 0);
  ellipse(v.x, v.y, 24, 24);
}

PVector v1, v2;

void setup() {
  smooth();
  noLoop();
  v1 = new PVector(40, 20, 0);
  v2 = new PVector(25, 50, 0); 
}

void draw() {
  ellipse(v1.x, v1.y, 12, 12);
  ellipse(v2.x, v2.y, 12, 12);
  PVector v3 = PVector.add(v1, v2);
  ellipse(v3.x, v3.y, 24, 24);
}
Description

Adds x, y, and z components to a vector, adds one vector to another, or adds two independent vectors together. The version of the method that adds two vectors together is a static method and returns a PVector, the others have no return value -- they act directly on the vector. See the examples for more context.

Syntax
vec.add(x,y,z)

vec.add(v)

PVector.add(v1,v2)

Parameters
vec any variable of type PVector
x float: the x component of the vector
y float: the y component of the vector
z float: the z component of the vector
v PVector: the x, y, and z components from a PVector object
v1 PVector: the x, y, and z components from a PVector object
v2 PVector: the x, y, and z components from a PVector object
Returns None or PVector
Usage Web & Application

This reference is licensed under the CC BY-NC-SA 2.0 license:

Creative Commons License
Fork me on GitHub