PVector v;
void setup() {
smooth();
noLoop();
v = new PVector(30, 60, 0);
}
void draw() {
ellipse(v.x, v.y, 12, 12);
v.div(6);
ellipse(v.x, v.y, 24, 24);
}
PVector v1, v2;
void setup() {
smooth();
noLoop();
v1 = new PVector(90, 80, 0);
v2 = new PVector(2, 10, 0);
}
void draw() {
ellipse(v1.x, v1.y, 12, 12);
ellipse(v2.x, v2.y, 12, 12);
v1.div(v2);
ellipse(v1.x, v1.y, 24, 24);
}
PVector v1;
void setup() {
smooth();
noLoop();
v1 = new PVector(30, 60, 0);
}
void draw() {
ellipse(v1.x, v1.y, 12, 12);
PVector v2 = PVector.div(v1, 6);
ellipse(v2.x, v2.y, 24, 24);
}
PVector v1, v2;
void setup() {
smooth();
noLoop();
v1 = new PVector(5, 10, 0);
v2 = new PVector(15, 8, 0);
}
void draw() {
ellipse(v1.x, v1.y, 12, 12);
ellipse(v2.x, v2.y, 12, 12);
PVector v3 = PVector.div(v1, v2);
ellipse(v3.x, v3.y, 24, 24);
}