Name | QUARTER_PI (0.78539...) |
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Examples | float angle = 0.0; beginShape(POLYGON); vertex(width/2, height/2); while(angle QUARTER_PI) { vertex(width/2 + cos(angle)*40, height/2 + sin(angle)*40); angle += PI/12.0; } endShape(CLOSE); |
Description | QUARTER_PI is a mathematical constant with the value 0.7853982. It is one quarter the ratio of the circumference of a circle to its diameter. It is useful in combination with the trigonometric functions sin() and cos(). |
Usage | Web & Application |
Related | PI TWO_PI HALF_PI |