| Name | . (dot) |
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|---|---|---|---|---|---|---|---|
| Examples | // Declare and contruct two objects (h1, h2) from the class HLine
HLine h1 = new HLine(20, 1.0);
HLine h2 = new HLine(50, 5.0);
void setup() {
size(200, 200);
}
void draw() {
if(h2.speed > 1.0) {
h2.speed -= 0.01;
}
h1.update();
h2.update();
}
class HLine {
float ypos, speed;
HLine (float y, float s) {
ypos = y;
speed = s;
}
void update() {
ypos += speed;
if (ypos > width) {
ypos = 0;
}
line(0, ypos, width, ypos);
}
} |
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| Description | Provides access to an object's methods and data. An object is an instance of a class and contains is a grouping of methods (object functions) and data (object variables and constants). The dot operator directs the program to the information encapsulated within an object. | ||||||
| Syntax | object.method()object.data |
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| Parameters |
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| Usage | Web & Application | ||||||
| Related | Object |