Name | . (dot) |
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Examples | // Declare and contruct two objects (h1, h2) from the class HLine HLine h1 = new HLine(20, 1.0); HLine h2 = new HLine(50, 5.0); void setup() { size(200, 200); } void draw() { if(h2.speed > 1.0) { h2.speed -= 0.01; } h1.update(); h2.update(); } class HLine { float ypos, speed; HLine (float y, float s) { ypos = y; speed = s; } void update() { ypos += speed; if (ypos > width) { ypos = 0; } line(0, ypos, width, ypos); } } |
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Description | Provides access to an object's methods and data. An object is an instance of a class and contains is a grouping of methods (object functions) and data (object variables and constants). The dot operator directs the program to the information encapsulated within an object. | ||||||
Syntax | object.method()object.data |
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Parameters |
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Usage | Web & Application | ||||||
Related | Object |