| Name | frustum() |
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| Examples | ![]() size(100, 100, P3D); noFill(); background(204); frustum(-width/2, width, 0, height, -100, 200.0); rotateY(PI/6); box(45); |
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| Description | Sets a perspective matrix defined through the parameters. Works like glFrustum, except it wipes out the current perspective matrix rather than muliplying itself with it. |
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| Syntax | frustum(left, right, bottom,top, near, far) |
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| Parameters |
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| Returns | None | ||||||||||||
| Usage | Web & Application | ||||||||||||
| Related | camera() beginCamera() endCamera() perspective() |