Name | frustum() |
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Examples | size(100, 100, P3D); noFill(); background(204); frustum(-width/2, width, 0, height, -100, 200.0); rotateY(PI/6); box(45); |
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Description | Sets a perspective matrix defined through the parameters. Works like glFrustum, except it wipes out the current perspective matrix rather than muliplying itself with it. |
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Syntax | frustum(left, right, bottom,top, near, far) |
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Parameters |
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Returns | None | ||||||||||||
Usage | Web & Application | ||||||||||||
Related | camera() beginCamera() endCamera() perspective() |