Name | lightSpecular() |
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Examples | size(100, 100, P3D); background(0); noStroke(); directionalLight(102, 102, 102, 0, 0, -1); lightSpecular(204, 204, 204); directionalLight(102, 102, 102, 0, 1, -1); lightSpecular(102, 102, 102); translate(20, 50, 0); specular(51, 51, 51); sphere(30); translate(60, 0, 0); specular(102, 102, 102); sphere(30); |
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Description | Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a perferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the specular() and shininess() functions. |
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Syntax | lightSpecular(v1,v2,v3) |
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Parameters |
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Returns | None | ||||||
Usage | Web & Application | ||||||
Related | lights() ambientLight() pointLight_() spotLight() |