| Name | lights() |
|---|---|
| Examples | ![]() size(100, 100, P3D); background(0); noStroke(); // Sets the default ambient // and directional light lights(); translate(20, 50, 0); sphere(30); translate(60, 0, 0); sphere(30); ![]() void setup() {
size(100, 100, P3D);
background(0);
noStroke();
}
void draw() {
// Add lights at the beginning
// of draw() to keep them persistent
lights();
translate(20, 50, 0);
sphere(30);
translate(60, 0, 0);
sphere(30);
} |
| Description | Sets the default ambient light, directional light, falloff, and specular values. The defaults are are ambientLight(128, 128, 128) and directionalLight(128, 128, 128, 0, 0, -1), lightFalloff()(1, 0, 0), and lightSpecular(0, 0, 0). Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. |
| Syntax | lights() |
| Returns | None |
| Usage | Web & Application |
| Related | noLights() directionalLights() ambientLight() pointLight() spotLight() |