| Name | normal() |
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| Description | Sets the current normal vector. This is for drawing three dimensional shapes and surfaces and specifies a vector perpendicular to the surface of the shape which determines how lighting affects it. Processing attempts to automatically assign normals to shapes, but since that's imperfect, this is a better option when you want more control. This function is identical to glNormal3f() in OpenGL. |
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| Syntax | normal(nx,ny,nz) |
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| Parameters |
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| Returns | None | ||||||
| Usage | Web & Application | ||||||
| Related | lights() beginShape() endShape() |