a port of the Processing Visualization Language
Name

screenY()

Examples
void setup() {
  size(100, 100, P3D);
}

void draw() {
  background(204);
  
  float x = mouseX;
  float y = mouseY;
  float z = -100;
  
  // Draw "X" at z = -100
  stroke(255);
  line(x-10, y-10, z, x+10, y+10, z); 
  line(x+10, y-10, z, x-10, y+10, z); 
  
  // Draw line in 2D at same y value
  // Notice the parallax
  stroke(102);
  line(0, y, 0, width, y, 0);
  
  // Draw 2D line to match the y value
  // element drawn at z = -100 
  stroke(0);
  float theY = screenY(x, y, z);
  line(0, theY, 0, width, theY, 0);    
}
Description

Takes a three-dimensional X, Y, Z position and returns the Y value for where it will appear on a (two-dimensional) screen.

Syntax
screenY(x,y,z)
Parameters
x int or float: 3D x coordinate to be mapped
y int or float: 3D y coordinate to be mapped
z int or float: 3D z coordinate to be mapped
Returns float
Usage Web & Application
Related screenX()
screenZ()

This reference is licensed under the CC BY-NC-SA 2.0 license:

Creative Commons License
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