Name | updatePixels() |
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Examples | int halfImage = width*height/2; PImage myImage = loadImage("topanga.jpg"); image(myImage, 0, 0); loadPixels(); for (int i = 0; i < halfImage; i++) { pixels[i+halfImage] = pixels[i]; } updatePixels(); int halfImage = width*height/2; PImage myImage = loadImage("towerFlip.jpg"); image(myImage, 0, 0); loadPixels(); for (int i = 0; i < halfImage; i++) { pixels[i+halfImage] = pixels[i]; } updatePixels(50, 0, 50, 100); |
Description | Updates the display window (or an image) when data in the pixels[] array has been modified. Use in conjunction with loadPixels(). If you're only reading pixels from the array, there's no need to call updatePixels() unless there are changes.
Certain renderers may or may not seem to require loadPixels() or updatePixels(). However, the rule is that any time you want to manipulate the pixels[] array, you must first call loadPixels(), and after changes have been made, call updatePixels(). Even if the renderer may not seem to use this function in the current Processing release, this will always be subject to change. |
Syntax | updatePixels() |
Usage | Web & Application |
Related | pixels[]
loadPixels() |